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贪吃蛇源代码.txt这世界上除了我谁都没资格陪在你身边。听着,我允许你喜欢我。除了白头偕老,我们没别的路可选了什么时候想嫁人了就告诉我,我娶你。#include #include #include #include #include #define LEFT a#define RIGHT d#define DOWN s#define UP w#define ESC 27#define N 200 /*蛇的最大长度*/int i;char key;int score=0; /*得分*/int gamespeed=100; /*游戏速度自己调整*/struct Food int x; /*食物的横坐标*/ int y; /*食物的纵坐标*/ int yes; /*判断是否要出现食物的变量*/food; /*食物的结构体*/struct Snake int xN; int yN; int node; /*蛇的节数*/ int direction; /*蛇移动方向*/ int life; /* 蛇的生命,0活着,1死亡*/snake;void Init(void); /*图形驱动*/void Close(void); /*图形结束*/void DrawK(void); /*开始画面*/void GameOver(void); /*结束游戏*/void GamePlay(void); /*玩游戏具体过程*/void PrScore(void); /*输出成绩*/*主函数*/void main(void) Init(); /*图形驱动*/ DrawK(); /*开始画面*/ GamePlay(); /*玩游戏具体过程*/ Close(); /*图形结束*/*图形驱动*/void Init(void) int gd=9,gm=2; initgraph(&gd,&gm, ); cleardevice();/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/void DrawK(void) /*setbkcolor(LIGHTGREEN);*/ setcolor(LIGHTCYAN); setlinestyle(PS_SOLID,0,1); /*设置线型*/ for(i=50;i=600;i+=10) /*画围墙*/ rectangle(i,40,i+10,49); /*上边*/ rectangle(i,451,i+10,460); /*下边*/ for(i=40;i0;i-) /*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/ snake.xi=snake.xi-1; snake.yi=snake.yi-1; /*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/ switch(snake.direction) case 1: snake.x0+=10;break; case 2: snake.x0-=10;break; case 3: snake.y0-=10;break; case 4: snake.y0+=10;break; /*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/ for(i=3;isnake.node;i+) if(snake.xi=snake.x0&snake.yi=snake.y0) GameOver(); /*显示失败*/ snake.life=1;break; if(snake.x0595|snake.y0455) /*蛇是否撞到墙壁*/ GameOver(); /*本次游戏结束*/ snake.life=1; /*蛇死*/ if(snake.life=1) /*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/ break; if(snake.x0=food.x&snake.y0=food.y)/*吃到食物以后*/ setcolor(BLACK); /*把画面上的食物东西去掉*/ rectangle(food.x,food.y,food.x+10,food.y-10); snake.xsnake.node=-20;snake.ysnake.node=-20; /*新的一节先放在看不见的位置,下次循环就取前一节的位置*/ snake.node+; /*蛇的身体长一节*/ food.yes=1; /*画面上需要出现新的食物*/score+=10; PrScore(); /*输出新得分*/ setcolor(RED); /*画出蛇*/ for(i=0;isnake.node;i+) rectangle(snake.xi,snake.yi,snake.xi+10,snake.yi-10); Sleep(gamespeed); setcolor(BLACK); /*用黑色去除蛇的的最后一节*/ rectangle(snake.xsnake.node-1,snake.ysnake.node-1, snake.xsnake.node-1+10,snake.ysnake.node-1-10); /*endwhile(!kbhit)*/ if(snake.life=1) /*如果蛇死就跳出循环*/ break; key=getch(); /*接收按键*/ if (key = ESC) break; /*按ESC键退出*/ switch(key) case UP: if(snake.direction!=4) /*判断是否往相反的方向移动*/ snake.direction=3; break; case RIGHT: if(snake.direction!=2) snake.direction=1; break; case LEFT: if(snake.direction!=1) snake.direction=2; break; case DOWN: if(snake.direction!=3) snake.direction=4; break; /*endwhile(1)*/*游戏结束*/void GameOver(void) cleardevice(); PrScore(); setcolor(RED); setfont(56,0,黑体); outtextxy(200,200,GAME OVER); getch();/*输出成绩*/void PrScore(void) char str10; setfillstyle(YELLOW); bar(50,15,220,35); setcolor(BROWN); setfont(16,0,宋体); sprintf(str,score:%d,score); outtextxy(55,16,str);/*图形结束*/void Close(void) closegraph();
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