C语言游戏源代码.doc

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_C语言游戏源代码1、 简单的开机密码程序#include conio.h#include string.h#include stdio.hvoid error()window(12,10,68,10);textbackground(15);textcolor(132);clrscr();cprintf(file or system error! you cant enter the system!);while(1); /*若有错误不能通过程序*/void look()FILE *fauto,*fbak;char *pass=c:windowspassword.exe; /*本程序的位置*/char a25,ch;char *au=autoexec.bat,*bname=hecfback.; /*bname 是autoexec.bat 的备份*/setdisk(2); /*set currently disk c:*/chdir(); /*set currently directory */fauto=fopen(au,r+);if (fauto=NULL)fauto=fopen(au,w+);if (fauto=NULL) error();fread(a,23,1,fauto); /*读取autoexec.bat前23各字符*/a23=0;if (strcmp(a,pass)=0) /*若读取的和pass指针一样就关闭文件,不然就添加*/fclose(fauto);elsefbak=fopen(bname,w+);if (fbak=NULL) error();fwrite(pass,23,1,fbak);fputc(n,fbak);rewind(fauto);while(!feof(fauto)ch=fgetc(fauto);fputc(ch,fbak);rewind(fauto);rewind(fbak);while(!feof(fbak)ch=fgetc(fbak);fputc(ch,fauto);fclose(fauto);fclose(fbak);remove(bname); /*del bname file*/void pass()char *password=88888888;char input60;int n;while(1)window(1,1,80,25);textbackground(0);textcolor(15);clrscr();n=0;window(20,12,60,12);textbackground(1);textcolor(15);clrscr();cprintf(password:);while(1)inputn=getch();if (n58) putchar(7); break; /*若字符多于58个字符就结束本次输入*/if (inputn=13) break;if (inputn=32 & inputn0)cprintf(b b);inputn=0;n-;inputn=0;if (strcmp(password,input)=0)break;elseputchar(7);window(30,14,50,14);textbackground(15);textcolor(132);clrscr();cprintf(password error!);getch();main()look();pass();2、 彩色贪吃蛇#include #include #define N 200#define up 0x4800#define down 0x5000#define left 0x4b00#define right 0x4d00#define esc 0x011b#define Y 0x1579#define n 0x316eint gamespeed; /* 游戏速度 */int i, key, color;int score = 0; /* 游戏分数 */char cai48H = 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x20, 0x00, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, 0x78, 0x00, 0x00, 0x01, 0x80, 0x40, 0x70, 0x00, 0x00, 0x03, 0x80, 0xC0, 0xE0, 0x00, 0x00, 0x07, 0x80, 0x80, 0xC0, 0x00, 0x00, 0x0E, 0x11, 0x81, 0xC0, 0x00, 0x00, 0x08, 0x61, 0x01, 0x80, 0x00, 0x00, 0x00, 0x23, 0x03, 0x04, 0x00, 0x00, 0x02, 0x02, 0x00, 0x06, 0x00, 0x00, 0x1E, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x1C, 0x1F, 0x80, 0x1E, 0x00, 0x00, 0x08, 0x3F, 0x80, 0x3C, 0x00, 0x00, 0x00, 0xFF, 0x80, 0x38, 0x00, 0x00, 0x03, 0xFF, 0x80, 0x78, 0x00, 0x00, 0x0F, 0xF8, 0x00, 0xF0, 0x00, 0x00, 0x7F, 0xF0, 0x00, 0xE0, 0x00, 0x03, 0xFF, 0xFC, 0x01, 0x80, 0x00, 0x03, 0xC0, 0xFF, 0x01, 0x03, 0x80, 0x01, 0x01, 0xFF, 0x00, 0x03, 0x80, 0x00, 0x01, 0x3F, 0x00, 0x07, 0x80, 0x00, 0x02, 0x11, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x08, 0x10, 0x00, 0x1C, 0x00, 0x00, 0x30, 0x10, 0x00, 0x18, 0x00, 0x00, 0x70, 0x10, 0x00, 0x30, 0x00, 0x01, 0xE0, 0x10, 0x00, 0x70, 0x00, 0x03, 0x80, 0x10, 0x00, 0x60, 0x00, 0x00, 0x00, 0x30, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xF0, 0x01, 0xC0, 0x00, 0x00, 0x00, 0x70, 0x03, 0xC0, 0x00, 0x00, 0x00, 0x10, 0x07, 0x80, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x01, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,;char she48H = 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x03, 0x00, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0xF8, 0x00, 0x00, 0x02, 0x00, 0x07, 0x86, 0x00, 0x00, 0x02, 0x00, 0x18, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x03, 0xF0, 0x00, 0x07, 0x80, 0x00, 0x0F, 0xFC, 0x00, 0x0C, 0x00, 0x00, 0x7E, 0x3F, 0x80, 0x00, 0x00, 0x01, 0xFE, 0x1F, 0x80, 0x00, 0x00, 0x01, 0xE2, 0x39, 0x8C, 0x00, 0x00, 0x00, 0xC2, 0x30, 0x08, 0x00, 0x00, 0x00, 0xC2, 0x60, 0x08, 0x00, 0x00, 0x00, 0xC3, 0xE0, 0x08, 0x60, 0x00, 0x00, 0x7F, 0xE0, 0x01, 0xE0, 0x00, 0x00, 0x3F, 0x80, 0x1F, 0xE0, 0x00, 0x00, 0x1E, 0x00, 0x1F, 0x80, 0x00, 0x00, 0x1E, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x02, 0x38, 0x1E, 0x00, 0x00, 0x00, 0x07, 0xFC, 0x1C, 0x00, 0x20, 0x00, 0x07, 0xFC, 0x18, 0x00, 0x20, 0x00, 0x1F, 0x0C, 0x10, 0x00, 0x20, 0x00, 0x7C, 0x04, 0x10, 0x00, 0x60, 0x01, 0xF0, 0x00, 0x10, 0x00, 0x60, 0x01, 0xE0, 0x00, 0x08, 0x00, 0xF0, 0x00, 0x80, 0x00, 0x08, 0x03, 0xF0, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x01, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,;char tun48H = 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x01, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x03, 0xF8, 0x00, 0x40, 0x00, 0x00, 0x00, 0x06, 0x07, 0xC0, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x0F, 0xFF, 0x80, 0x00, 0x00, 0x00, 0x7F, 0xF8, 0x00, 0x00, 0x00, 0x1F, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x1F, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x1F, 0xFC, 0x3C, 0x00, 0x00, 0x00, 0x0F, 0xF8, 0x0E, 0x00, 0x00, 0x00, 0x04, 0x70, 0x07, 0x00, 0x00, 0x00, 0x00, 0x60, 0x03, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0x00, 0x01, 0x80, 0x00, 0x30, 0x00, 0x00, 0x01, 0x00, 0x3C, 0x18, 0x00, 0x00, 0x02, 0x03, 0xFF, 0x0C, 0x00, 0x00, 0x0C, 0x7F, 0xFF, 0x8E, 0x00, 0x00, 0x18, 0xFF, 0xFF, 0xC7, 0x80, 0x00, 0x78, 0xFE, 0x07, 0x87, 0xE0, 0x01, 0xF0, 0x70, 0x07, 0x03, 0xF8, 0x07, 0xE0, 0x70, 0x0E, 0x03, 0xFE, 0x00, 0x00, 0x38, 0x1E, 0x01, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00, 0x0C, 0x00, 0x00, 0x1F, 0xFE, 0x00, 0x00, 0x00, 0x00, 0x1F, 0xFE, 0x00, 0x00, 0x00, 0x00, 0x0F, 0xFE, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,;char dan48H = 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x07, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xC0, 0x80, 0x00, 0x00, 0x03, 0xFF, 0x80, 0x40, 0x00, 0x00, 0x01, 0xF1, 0x80, 0x40, 0x00, 0x00, 0x01, 0x81, 0x80, 0xE0, 0x00, 0x00, 0x00, 0x01, 0x93, 0xF0, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x21, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x21, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x61, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x61, 0x80, 0x00, 0x00, 0x00, 0x00, 0xF3, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xC0, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x02, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x04, 0x02, 0x1F, 0x00, 0x00, 0x00, 0x08, 0x03, 0x01, 0xC0, 0x00, 0x00, 0x38, 0x03, 0x00, 0x7C, 0x00, 0x00, 0xF8, 0x07, 0xF8, 0x3F, 0xC0, 0x01, 0xF0, 0x3F, 0xFE, 0x3F, 0xF8, 0x03, 0xC1, 0xFF, 0x0F, 0x1F, 0xF8, 0x00, 0x01, 0xE3, 0x0F, 0x0F, 0xF0, 0x00, 0x01, 0xC3, 0x0E, 0x00, 0x00, 0x00, 0x01, 0x83, 0xFC, 0x00, 0x00, 0x00, 0x00, 0xC7, 0xF8, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x03, 0x80, 0x00, 0x00, 0x00, 0x03, 0x04, 0x00, 0x00, 0x00, 0x00, 0x03, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x1F, 0xF8, 0x20, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xE0, 0x00, 0x00, 0x07, 0xFF, 0x81, 0xE0, 0x00, 0x00, 0x07, 0xE0, 0x00, 0xE0, 0x00, 0x00, 0x03, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,;char zuo16H = 0x18, 0xC0, 0x18, 0xC0, 0x19, 0x80, 0x31, 0xFE, 0x33, 0xFE, 0x76, 0xC0, 0xF0, 0xFC, 0xB0, 0xFC, 0x30, 0xC0, 0x30, 0xC0, 0x30, 0xFE, 0x30, 0xFE, 0x30, 0xC0, 0x30, 0xC0, 0x30, 0xC0, 0x00, 0x00,;char zhe16H = 0x03, 0x00, 0x03, 0x0C, 0x1F, 0xCC, 0x1F, 0xD8, 0x03, 0x30, 0xFF, 0xFE, 0xFF, 0xFE, 0x03, 0x00, 0x0F, 0xF8, 0x3F, 0xF8, 0xEC, 0x18, 0xCF, 0xF8, 0x0C, 0x18, 0x0F, 0xF8, 0x0F, 0xF8, 0x00, 0x00,;char tian16H = 0x00, 0x00, 0x3F, 0xFC, 0x3F, 0xFC, 0x31, 0x8C, 0x31, 0x8C, 0x31, 0x8C, 0x3F, 0xFC, 0x3F, 0xFC, 0x31, 0x8C, 0x31, 0x8C, 0x31, 0x8C, 0x3F, 0xFC, 0x3F, 0xFC, 0x30, 0x0C, 0x00, 0x00, 0x00, 0x00,;char xue16H = 0x33, 0x18, 0x19, 0x98, 0x08, 0xB0, 0x7F, 0xFC, 0x7F, 0xFC, 0x60, 0x0C, 0x1F, 0xF0, 0x1F, 0xF0, 0x00, 0xC0, 0x7F, 0xFC, 0x7F, 0xFC, 0x01, 0x80, 0x01, 0x80, 0x07, 0x80, 0x03, 0x00, 0x00, 0x00,;char ke16H = 0x00, 0x00, 0x0C, 0x18, 0xFD, 0x98, 0xF8, 0xD8, 0x18, 0x58, 0xFE, 0x18, 0xFE, 0x98, 0x18, 0xD8, 0x3C, 0x58, 0x7E, 0x1E, 0xDB, 0xFE, 0x9B, 0xF8, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00,;struct Food/*定义结构体存储食物的属性*/ int x; /* 食物的坐标 */ int y; int yes; /* 值为0表示屏幕上没有食物,值为1表示屏幕上有食物 */ int color; /* 食物颜色 */ food;struct Snake/*定义结构体存储蛇的属性*/ int xN; /* 每一节蛇的坐标 */ int yN; int colorN;/*存储每一节蛇的颜色*/ int node; /* 蛇的节数 */ int direction; /* 蛇移动的方向 */ int life; /* 蛇的生命,如果为1,蛇死,游戏结束 */ snake;void init(void)/*图形驱动*/ int driver = DETECT, mode = 0; registerbgidriver(EGAVGA_driver); initgraph(&driver, &mode, );void drawmat(char *mat, int matsize, int x, int y, int color) /*汉字点阵*/ int i, j, k, m; m = (matsize - 1) / 8 + 1; for(j = 0; j matsize; j+) for(i = 0; i m; i+) for(k = 0; k k) putpixel(x + i * 8 + k, y + j, color);void showword(void) /* 调用汉字点阵输出程序,显示标题和作者信息 */ drawmat(cai48H, 48, 249, -4, 7); drawmat(she48H, 48, 329, -4, 7); drawmat(tun48H, 48, 409, -4, 7); drawmat(dan48H, 48, 489, -4, 7); drawmat(cai48H, 48, 250, -5, 4); drawmat(she48H, 48, 330, -5, 4); drawmat(tun48H, 48, 410, -5, 4); drawmat(dan48H, 48, 490, -5, 4); /*作者 田学科*/ drawmat(zuo16H, 16, 515, 465, 7); drawmat(zhe16H, 16, 530, 465, 7); drawmat(tian16H, 16, 550, 465, 7); drawmat(xue16H, 16, 565, 465, 7); drawmat(ke16H, 16, 580, 465, 7);void draw(void)/*画出四周的墙*/ if(color = 15) color = 0; setcolor(+color); setlinestyle(SOLID_LINE, 0, 1); for(i = 30; i = 600; i += 10) rectangle(i, 40, i + 10, 49); rectangle(i, 451, i + 10, 460); for(i = 40; i 450; i += 10) rectangle(30, i, 39, i + 10); rectangle(601, i, 610, i + 10); void prscore(void) /* 打印游戏分数 */ char str10; setfillstyle(SOLID_FILL, YELLOW); bar(50, 10, 200, 30); setcolor(6); settextstyle(0, 0, 2); sprintf(str, score:%d, score); outtextxy(55, 15, str);void gameover(void) cleardevice(); /* 清屏函数 */ for(i = 0; i snake.node; i+) /* 画出蛇死时的位置 */ setcolor(snake.colori); rectangle(snake.xi, snake.yi, snake.xi + 10, snake.yi + 10); prscore(); /* 显示分数 */ draw(); showword(); settextstyle(0, 0, 6); setcolor(7); outtextxy(103, 203, GAME OVER); setcolor(RED); outtextxy(100, 200, GAME OVER);void gameplay(void)/* 玩游戏的具体过程 */ int flag, flag1; randomize(); prscore(); gamespeed = 50000; food.yes = 0; /* food.yes=0表示屏幕上没有食物 */ snake.life = 1; /* snake.life=1表示蛇是活着的 */ snake.direction = 4; /* 表示蛇的初始方向为向右 */ snake.node = 2; /* 蛇的初始化为两节 */ snake.color0 = 2; /*两节蛇头初始化为绿色*/ snake.color1 = 2; snake.x0 = 100; snake.y0 = 100; snake.x1 = 110; snake.y1 = 100; food.color = random(15) + 1; while(1) while(1) if(food.yes = 0) /* 如果蛇活着 */ while(1) flag = 1; food.yes = 1; food.x = random(56) * 10 + 40; food.y = random(40) * 10 + 50; for(i = 0; i 0; i-) snake.xi = snake.xi-1; snake.yi = snake.yi-1; switch(snake.direction) case 1: snake.y0 -= 10; break; case 2: snake.y0 += 10; break; case 3: snake.x0 -= 10; break; case 4: snake.x0 += 10; break; for(i = 3; i snake.node; i+) if(snake.xi = snake.x0 & snake.yi = snake.y0) gameover(); snake.life = 0; break; if(snake.x0 590 | snake.y0 440) gameover(); snake.life = 0; if(snake.life = 0) break; if(snake.x0 = food.x & snake.y0 = food.y) /*蛇吃掉食物*/ setcolor(0); rectangle(food.x, food.y, food.x + 10, food.y + 10); snake.xsnake.node = -20; snake.ysnake.node = -20; snake.colorsnake.node = food.color; snake.node+; food.yes = 0; food.color = random(15) + 1; score += 10; prscore(); if(score % 100 = 0 & score != 0) for(i = 0; i snake.node; i+) /* 画出蛇 */ setcolor(snake.colori); rectangle(snake.xi, snake.yi, snake.xi + 10, snake.yi + 10); sound(200); delay(50000); delay(50000); delay(50000); delay(50000); delay(50000); delay(50000); nosound(); gamespeed -= 5000; draw(); else sound(500); delay(500); nosound(); for(i = 0; i snake.node; i+) /* 画出蛇 */ setcolor(snake.colori); rectangle(snake.xi, snake.yi, snake.xi + 10, snake.yi + 10); delay(gamespeed); delay(gamespeed); flag1 = 1; setcolor(0); rectangle(snake.xsnake.node-1, snake.ysnake.node-1, snake.xsnake.node-1 + 10, snake.ysnake.node-1 + 10); if(kbhit() & flag1 = 1) /*如果没按有效键就重新开始循环*/ flag1 = 0; key = bioskey(0); if(key = esc) exit(0); else if(key = up & snake.direction != 2) snake.direction = 1; else if(key = down & snake.direction != 1) snake.direction = 2; else if(key = left & snake.direction != 4) snake.direction = 3; else if(key = right & snake.direction != 3) snake.direction = 4; if(snake.life = 0) /*如果蛇死了就退出循环*/ break; void main(void) while(1) color = 0; init(); cleardevice(); showword(); draw(); gameplay(); setcolor(15); settextstyle(0, 0, 2); outtextxy(200, 400, CONTINUE(Y/N)?); while(1) key = bioskey(0); if(key = Y | key = n | key = esc) break; if(key = n | key = esc) break; closegraph();3、 c语言实现移动电话系统#include #define GRID-SIZE 5#define SELECTED -1 /*低于矩阵中所有元素*/#define TRAFFIC-FILE “traffic.dat”/*关于交通数据的文件*/#define NUM-TRANSMITTERS 10 /*可用的发射器数量*/void get-traffic-data(int commutersGRID-SIZEGRID-SIZE, int salesforceGRID-SIZEGRID-SIZE, int weekends GRID-SIZEGRID-SIZE;voide print-matrixGRID-SIZEGRID-SIZE;intmain(void) int commutersGRID-SIZEGRID-SIZE;/*上午8:30的交通数据*/ int salesforceGRID-SIZEGRID-SIZE; /*上午11:00的交通数据*/ int weekendGRID-SIZEGRID-SIZE;/*周末交通数据*/ int commuter-weight, /*通勤人员数据的权重因子*/ sale-weight,/*营销人员数据的权重因子*/ weekend-weight; /*周末数据的权重因子*/ int location-i, /*每个发射器的位置*/ location-j; int current-max; /*和数据中当前的最大值*/ int i,j, /*矩阵的循环计数器*/ tr; /*发射器的循环计数器*/*填入并
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