软著申请源代码参考模板

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前言 围棋不仅能增强思维能力,提高智力,而且富含哲理,有助于修身养性。同时它起源于中国,古称“弈”,是我国传统技艺之一。本游戏软件提供了人机对弈,和棋手对弈(局域网对弈)两种模式,局域网模式可以保证多人同时进行游戏。本软件使用C#语言编写,在windows 7 x64系统下采用Visual Studio 2010开发和调试,附源码如下。客户端程序:/-login.cs-/using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;namespace go public partial class Login : Form public Login() InitializeComponent(); /人机对弈 private void button1_Click(object sender, EventArgs e) this.Hide(); Playing playing = new Playing(); playing.ShowDialog(); this.Show(); 1 / 105 /局域网对弈 private void button2_Click(object sender,EventArgs e) this.Hide(); FormRoom formroom = new FormRoom(); formroom.ShowDialog(); this.Show(); private void button3_Click(object sender, EventArgs e) Application.Exit(); private void button3_MouseEnter(object sender, EventArgs e) Button btn = (Button)sender; btn.ForeColor = Color.Black; btn.BackColor = Color.White; private void button3_MouseLeave(object sender, EventArgs e) Button btn = (Button)sender; btn.ForeColor = Color.White; btn.BackColor = Color.Black; /-Playing.cs-/using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;namespace go public partial class Playing : Form delegate void SetTextCallback(string text); private enum Status NotStarted = 0, InGame = 1, RemoveDead = 2, FillEmpty = 3, Ended = 4 private System.Threading.Thread pc_play; private Board m_board = new Board(); private Chess.ChessType m_turn = Chess.ChessType.Black; private int m_secondsBlack = 0; private int m_secondsWhite = 0; private Timer m_timer = new Timer(); private Status m_status = Status.NotStarted; public Chess.ChessType turn get return m_turn; set m_turn = value; this.SetTurn(m_turn.ToString() = Black) ? 黑方 : 白方); public Playing() InitializeComponent(); float h = this.Size.Height - 10; float w = this.Size.Width - 140; m_board.ReSize(0, 0, w, h); m_timer.Interval = 1000; m_timer.Tick += new EventHandler(timer_Tick); TimeSpan tm = new TimeSpan(0, 0, 0); labelTimeBlack.Text = tm.ToString(); labelTimeWhite.Text = tm.ToString(); labelTurn.Text = 黑方; private void SetTurn(string text) if (this.labelTurn.InvokeRequired) SetTextCallback d = new SetTextCallback(SetTurn); this.Invoke(d, new object text ); else this.labelTurn.Text = text; /计时功能 private void timer_Tick(object sender, EventArgs e) if (turn = Chess.ChessType.Black) m_secondsBlack+; TimeSpan tm = new TimeSpan(0, 0, m_secondsBlack); labelTimeBlack.Text = tm.ToString(); else if (turn = Chess.ChessType.White) m_secondsWhite+; TimeSpan tm = new TimeSpan(0, 0, m_secondsWhite); labelTimeWhite.Text = tm.ToString(); if (pc_play != null & !pc_play.IsAlive) pc_play.Abort(); pc_play.Join(); pc_play = null; private void OnFormClicked(object sender, EventArgs e) /棋局结束 if (m_board.isGameOver) this.buttonCalculate_Click(null, null); m_board.isGameOver = false; return; /不是轮到黑子的时候禁止下棋 if (!m_board.single | turn = Chess.ChessType.White) return; /备份棋局 this.m_board.BackupChess(); MouseEventArgs args = e as MouseEventArgs; if (args != null) if (args.Clicks = 1 & args.Button = MouseButtons.Left) / 计算鼠标点击的坐标位置 Chess.POS pos = m_board.mapPointsToBoard(args.X, args.Y); if (pos.isValid) / 游戏中 if (m_status = Status.NotStarted | m_status = Status.InGame) if (m_board.addChess(pos, turn) turn = (turn = Chess.ChessType.Black) ? Chess.ChessType.White : Chess.ChessType.Black; if (m_status = Status.NotStarted) m_timer.Start(); m_status = Status.InGame; Invalidate(); if (m_status = Status.RemoveDead) m_board.toggleDead(pos); Invalidate(); if (m_board.single)/人机对弈模式 pc_play = new System.Threading.Thread(new System.Threading.ThreadStart(ComputerPlay); pc_play.Start(); delegate void ButtonDelegate(Button btn, bool flag); private void SetButton(Button btn, bool flag) if (btn.InvokeRequired) ButtonDelegate buttonDelegate = new ButtonDelegate(SetButton); this.Invoke(buttonDelegate, new object btn, flag ); else btn.Enabled = flag; private void ComputerPlay() /计算下一步棋 Chess.POS pos = m_board.Play(2, turn); if (m_board.addChess(pos, turn) turn = (turn = Chess.ChessType.Black) ? Chess.ChessType.White : Chess.ChessType.Black; if (m_status = Status.NotStarted) m_timer.Start(); m_status = Status.InGame; Invalidate(); else /计算棋局结果 m_status = Status.FillEmpty; m_board.fillBoardWithChess(); string strResult = m_board.caclulateResult(); m_board.removeFilledChess(); MessageBox.Show(strResult, 结果); m_board.single = false; this.SetButton (this.btnCalc, false); this.SetButton (this.btnLetOtherGo, false); this.SetButton (this.btnAgain, false); this.m_timer.Stop(); Invalidate(); /显示棋子序号 private void checkBoxShowNumber_CheckedChanged(object sender, EventArgs e) m_board.showIndex = checkBoxShowNumber.Checked; Invalidate(); /让子功能 private void buttonLetOtherGo_Click(object sender, EventArgs e) if (this.turn = Chess.ChessType.Black) turn = Chess.oppsiteType(turn); if (m_board.single) pc_play = new System.Threading.Thread(new System.Threading.ThreadStart(ComputerPlay); pc_play.Start(); /求和功能 private void buttonCalculate_Click(object sender, EventArgs e) m_status = Status.FillEmpty; m_board.fillBoardWithChess(); string strResult = m_board.caclulateResult(); m_board.removeFilledChess(); MessageBox.Show(strResult, 结果); m_board.single = false; this.btnCalc.Enabled = false; this.btnLetOtherGo.Enabled = false; this.btnAgain.Enabled = false; this.m_timer.Stop(); Invalidate(); /开始游戏 private void btnStart_Click(object sender, EventArgs e) DialogResult result = MessageBox.Show(确定要开始新游戏吗?, 新游戏, MessageBoxButtons.YesNo); if (result = DialogResult.Yes) m_board.newGame(); m_board.single = true;/人机对弈 m_secondsBlack = 0; m_secondsWhite = 0; TimeSpan tm = new TimeSpan(0, 0, 0); labelTimeBlack.Text = tm.ToString(); labelTimeWhite.Text = tm.ToString(); turn = Chess.ChessType.Black; m_timer.Stop(); m_board.markAllChessAsLive(); m_status = Status.NotStarted; this.btnCalc.Enabled = true; this.btnLetOtherGo.Enabled = true; this.btnAgain.Enabled = true; Invalidate(); /退出功能 private void MainForm_FormClosing(object sender, FormClosingEventArgs e) DialogResult result = MessageBox.Show(你确认要退出游戏吗?, 提示, MessageBoxButtons.YesNo); if (result = DialogResult.No) e.Cancel = true; /主窗口大小 private void MainForm_SizeChanged(object sender, EventArgs e) float h = this.Size.Height - 10; float w = this.Size.Width - 140; m_board.ReSize(0, 0, w, h); Invalidate(); /画棋盘 protected override void OnPaint(PaintEventArgs e) Graphics g = e.Graphics; m_board.draw(g); private void btnClose_Click(object sender, EventArgs e) this.Close(); /悔棋功能 private void btnAgain_Click(object sender, EventArgs e) if (this.m_board.MoveAgain() Invalidate(); /-Board.cs-/using System;using System.Collections.Generic;using System.Text;using System.Drawing;using System.IO;using ChessBlock = System.Collections.ArrayList;using System.Collections;namespace go / / 棋盘 / public class Board / / 单人模式 / public bool single = false; / / 距离上方边缘的单位长度 / private static float margin_top = 10; / / 距离左方边缘的单位长度 / private static float margin_left = 10; / / 棋盘每条线之间的单位长度 / private static float gap = 20; / / 棋子大小 / private static float chessSize = 8; / / 数字字体大小 / private static float numberSize = 6; / / 星位的大小 / private static float starSize = 3; / / 棋盘的所有棋子 / private Chess, m_Board = new Chess19, 19; / / 棋盘备份 / private Chess, m_Board_backup = new Chess19, 19; / / 棋局记录对象 / private BoardRecorder m_recorder; / / 最后一颗棋子 / private Chess m_LastChess; / / 最后一个棋子备份 / private Chess m_LastChess_backup; / / 最后一颗被吃的棋子 / private Chess m_LastEatten; / / 最后被吃棋子备份 / private Chess m_LastEatten_backup; / / 当前步数 / private int m_currentStep; / / 是否显示棋子的编号 / private bool m_bShowIndex = false; / / 模拟棋盘 / private Chess, m_Sim_Board = new Chess19, 19; / / 模拟最后一颗棋子 / private Chess m_Sim_LastChess; / / 模拟最后一颗被吃的棋子 / private Chess m_Sim_LastEatten; / / 模拟当前步数 / private int m_Sim_currentStep; / / 参数随机数,用于参数随机棋步 / private Random r = new Random(); / / 棋局结束 / public bool isGameOver = false; / / 创建棋盘 / public Board() Clear(); / / 获取最后一颗棋子 / public Chess lastChess get return m_LastChess; / / 获取或设置是否显示棋子的编号 / public bool showIndex get return m_bShowIndex; set m_bShowIndex = value; / / 调整棋子在棋盘中的位置,并返回棋子的位置 / / / / public Chess.POS mapPointsToBoard(float pointX, float pointY) int posX = Convert.ToInt32(pointX - margin_left + gap / 2) / gap - 0.5f); int posY = Convert.ToInt32(pointY - margin_top + gap / 2) / gap - 0.5f); Chess.POS pos = new Chess.POS(posX, posY); if (!pos.isValid) pos.setToInvalid(); return pos; / / 绘制整个棋局 / / public void draw(Graphics g) drawBorder(g); drawChess(g); / / 绘制星位 / / / / private void drawStar(Graphics g, float posX, float posY) Rectangle rect = new Rectangle(); rect.X = Convert.ToInt32 (margin_left + posX * gap - starSize); rect.Y = Convert.ToInt32 (margin_top + posY * gap - starSize); rect.Width = Convert.ToInt32 (starSize * 2); rect.Height = Convert.ToInt32 (starSize * 2); g.FillEllipse(Brushes.Black, rect); / / 绘制棋盘 / / private void drawBorder(Graphics g) /绘制棋盘颜色 Pen backgroundPen = new Pen(Color.Goldenrod, 10); g.FillRectangle(backgroundPen.Brush, margin_left - gap/2, margin_top - gap/2, gap * 19, gap * 19); /绘制棋盘线 Pen borderPen = new Pen(Color.Black, 1); for (int i = 0; i 19; i+) g.DrawLine(borderPen, margin_left, margin_top + i * gap, margin_left + 18 * gap, margin_top + i * gap); g.DrawLine(borderPen, margin_left + i * gap, margin_top, margin_left + i * gap, margin_top + 18 * gap); / 绘制9个星位 drawStar(g, 3, 3); drawStar(g, 3, 9); drawStar(g, 3, 15); drawStar(g, 9, 3); drawStar(g, 9, 9); drawStar(g, 9, 15); drawStar(g, 15, 3); drawStar(g, 15, 9); drawStar(g, 15, 15); / / 绘制棋子 / / private void drawChess(Graphics g) Rectangle rect = new Rectangle(); StringFormat format = new StringFormat(); format.Alignment = StringAlignment.Center; format.LineAlignment = StringAlignment.Center; Font fontNumber = new Font(Arial Narrow, numberSize); for (int i = 0; i 19; i+) for (int j = 0; j 0) g.DrawString(m_Boardi, j.step.ToString(), fontNumber, Brushes.White, rect, format); break; case Chess.ChessType.DeadBlack: rect.X = Convert.ToInt32 (margin_left + i * gap - chessSize); rect.Y = Convert.ToInt32 (margin_top + j * gap - chessSize); rect.Width = Convert.ToInt32 (chessSize * 2); rect.Height = Convert.ToInt32 (chessSize * 2); int centerX = Convert.ToInt32 (margin_left + i * gap); int centerY = Convert.ToInt32 (margin_top + j * gap); g.FillEllipse(Brushes.Black, rect); g.DrawLine(new Pen(Color.Red, 3), centerX - chessSize / 2, centerY - chessSize / 2, centerX + chessSize / 2, centerY + chessSize / 2); if (m_bShowIndex & m_Boardi, j.step 0) g.DrawString(m_Boardi, j.step.ToString(), fontNumber, Brushes.White, rect, format); break; case Chess.ChessType.White: rect.X = Convert.ToInt32 (margin_left + i * gap - chessSize);
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