2023年中考英语时事热点阅读专练 热点73 沉溺于网络游戏的危害(学生版+解析版).docx

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2023年中考英语时事热点阅读专练热点73沉溺于网络游戏的危害一、阅读理解1IntodaysInternetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworldshighestpercentageofhigh-speedInternetservices.Italsohasahighnumberofgameplayerswhoareaddictedtoonlinegames.In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12-year-oldboystole$16,000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChinas13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth.Dr.Sue-HueiChen,apsychologist,discoveredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedtospendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying.1. Thepassageismainlyabout.A. reasonsforonlinegameaddictionB.problemscausedbyonlinegamesC.computerproblemsinAsiaD.problemscausedbyyoungpeople2. Inthepassage,thewritertellsusafactthat.A. SouthKoreahasalargenumberofInternetschoolsMoreandmoreyoungmenarestealingmoneyforonlinegamesB. Chinasonlinegameplayersareallundertheageof25OnlinegameaddictionisaverycommonprobleminSouthKorea3. Afterreadingthepassage,weknowthatinChina.A. manyyoungpeopleareplayingonlinegamesforfunmanyyoungpeoplearegettingaddictedtoonlinegamesB. onlythoseunder25liketoplayonlinegamesforlongperiods(叫做)Onlinegamecurfew”.Manypeopleagreedthattheregulationcould42.(更好)protectChineseyoungpeopleonline.Butothersdoubted43.(是否)itwouldsuccessfullystopyoungpeoplefromplayinggamesduringthetime.Thisregulationisonlythefirststep,”TongXiaojunsaidtoCCTV.Weneedhelpfromthewhole44.(社会).Andthereisstillalongwaytogoin45.(提供)theyoungpeopleasafeandhealthyonlineenvironment.M2023年中考英语时事热点阅读专练热点73沉溺于网络游戏的危害一、阅读理解1IntodaysInternetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworldshighestpercentageofhigh-speedInternetservices.Italsohasahighnumberofgameplayerswhoareaddictedtoonlinegames.In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12-year-oldboystole$16,000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChinas13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth.Dr.Sue-HueiChen,apsychologist,discoveredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedtospendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying.1. Thepassageismainlyabout.A. reasonsforonlinegameaddictionB.problemscausedbyonlinegamesC.computerproblemsinAsiaD.problemscausedbyyoungpeople2. Inthepassage,thewritertellsusafactthat.A. SouthKoreahasalargenumberofInternetschoolsMoreandmoreyoungmenarestealingmoneyforonlinegamesB. Chinasonlinegameplayersareallundertheageof25OnlinegameaddictionisaverycommonprobleminSouthKorea3. Afterreadingthepassage,weknowthatinChina.A. manyyoungpeopleareplayingonlinegamesforfunmanyyoungpeoplearegettingaddictedtoonlinegamesB. onlythoseunder25liketoplayonlinegamesforlongperiods80percentoftheChinesedependononlinegamestogetrelaxed4. Accordingtothepassage,aremorelikelytobecomeaddictedtoonlinegames.A. peopleundergreatpressurefromschoolandworkpeoplewellknowninthefieldofcomputergamesB. peoplewithunsolvedproblemsandfewfriendspeoplewhodliketotakeariskincomputergames【答案】BDBC【解析】网络游戏可以帮助缓解压力,但是同时带来了游戏成瘾的问题。1. 主旨大意题。通读全文可知,本文是“总分”结构,第一段总领全文,根据“Intoday怎Internetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions?9可知,本文主要讲网络游戏带来的各种问题,故选B。2. 细节理解题。根据第一段Ttalsohasahighnumberofgameplayerswhoareaddictedtoonlinegames.可知,韩国有大量沉迷于网络游戏的玩家,所以选项D说法正确,故选D。3. 细节理解题。根据“In2005,itwasreportedthatabout80percentofChinas13.8milliononlinegameplayerswereunder25.可知,2005年中国1380万网络游戏玩家中,约80%的人年龄在25岁以下,即中国1380万网络游戏玩家中,约80%是青少年,选项B说法正确,故选B。4. 推理判断题。根据最后一段“Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.”可知,容易网络成瘾的人具有逃避问题、没有友谊或良好的社交能力的特点,选项C说法正确,故选C。2Itwasalready8:30inthemorning.LinTao,a14-year-oldschoolboystilldidntshowupatschool.Hewasoftenlateforschool!Theteachercalledhisfatherandgottoknowheplayedcomputergamesonlinelatethenightbeforeandcouldntgetupthatmorning.Infact,hehadplayedonlinegamessincetheageof11.Healmostdroppedoutofschoollastyear.LinTaoisnotalone.InformationfromChinaInternetCentershowsthatthenumberofteenageInternetusersinChinahadbeenabout170millionbytheendofDecember,2016.ManyofthemlikeLinTao,spendtoomuchtimeplayingcomputergamesonline.Todealwiththisproblem,theChinesegovernmentworkedoutregulation(法规草案)inJanuaiythisyear.Accordingtotheregulation,playersneedtousetheirownIDcardstoplayonlinegames.Gamecompanieswillcontrol管控)teenagers*onlinegametime.Theywillnotbeabletoplayonlinegamesbetween12:00atnightand8:00inthemorning.Iftheyarestillplayingduringthattimethegamecompanieswilllockthemout.ManypeoplethinkthattheregulationcansurelybetterprotectChineseyounggameplayersonline,whileothersdoubtwhetheritcansuccessfullystopthemfromplayinggamestoomuch.Moreandmorepeoplecometoknowthatplayingonlinegamestoomuchnotonlybringsteenagershealthandstudyproblems,butalsomakesthemdepressed(沮丧的)andlonely,TongXiaojun,adirectorfromauniversity,toldCCTV.Weneedsupportfromthewholesocietytosolvetheproblems.5. WhatcanwelearnaboutLinTao?A. Hehadafightwithhisfather.B.Hedroppedoutofschool.C.Heoftenarrivedlateforschool.D.Hestartedplayinggamesat14.6. Whatdoestheword“dovbt”inParagraph4probablymean?A. arenothappyB.arenotsureC.areafraidD.areagainstWhatisthewritersmainpurposeinwritingthispassage?A. ToshareLinTaosexperienceinplayingonlinegames.B. Toexplainreasonswhyteenagersenjoyplayingonlinegames.C. Tointroducewaysofstoppingteenagersfromplayingonlinegames.D. Toencouragepeopletoactincontrollingteenagers5onlinegametime.【答案】CBD【解析】文章介绍了中国现在很多青少年玩网络游戏,为了解决这个问题,中国政府制定了法规草案,网游使用者需要用身份证,并且晚上12点到早上8点之间禁止玩网络游戏,越来越多的人认识到青少年玩网络游戏的危害,专家呼吁全社会来支持解决这个问题。5. 细节理解题。根据Hewasoftenlateforschool!可知他经常上学迟到;故选C。6. 词义猜测题。根据whetheritcansuccessfullystopthemfromplayinggamestoomuch可猜测是怀疑,不确信的意思;故选B。7. 主旨大意题。根据文章大意可知,专家呼吁全社会来支持解决青少年玩网络游戏的这个问题。故选D。3Beijingstwosessions(会议)arebeingwidelydiscussedacrossChina.Duringthesessions,manyproposals(提案)andsuggestionswereputforward.Herearetwoissuesthatwerediscussedduringthesessionsthatmightinterestyou.Smartphoneban(禁令)Accordingtothesurveyconductedlastyear,68.1percentofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones.Tokeepstudentsfromplayingwiththeirsmartphonesinclass,someschoolshavealreadybannedsmartphonesoncampus.LeiYanqin,adeputy(代表)oftheNationalPeoplesCongress(NPC,全国人民代表大会),suggestedthatsmartphonesshouldbebannedatschoolsnationwide.Shesaidthatlisteningtomusicandplayinggamesinclassnotonlybotherteachers,butalsomakeitdifficultforstudentstoconcentrate(集中注意力).Sheaddedthatstudentsmightalsoshowofftheirphonestoomuch.Videogameratingsystem(分级制度)Over200millionteenagersacrossChinaplayonlinegameslikeKingofGlory(王者荣耀),GuangmingDailyreported.Withtheircomputersandtablets,teenagersareabletoplaymostonlinegamesproducedinChinaandabroad.However,somegameshaveviolent(暴力白勺)orvulgar(粗俗白勺)contentthatmightnotbesuitableforyoungpeople.ManyNPCdeputiessuggestedthataratingsystemforonlinegamesshouldbeintroduced.Allgameswouldbeputintoagegroupsaccordingtotheircontent.PlayerswouldhavetogivetheirIDnumbersbeforeplayingcertaingames.8. Accordingtothepassage,whichofthefollowingsentencesisTRUE?A. HalfofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones.B. SmartphoneshavebeenbannedoncampusinallschoolsaroundChina.C. OnlinegamesarepopularamonganumberofteenagersinChina.D. Toprotectteenagers,aratingsystemforonlinegameshasbeensetup.9. Whichofthefollowingphraseshasthesimilarmeaningtotheunderlinedwordconducted?A. workedoutB.carriedout10. Whatisthebesttitleofthepassage?A. DisadvantagesofsmartphonesC.InfluencesofonlinegamesC. putoutD.foundoutB. Teenagers9problemsD. Thecomingchanges【答案】CBB【解析】北京的两会正在中国各地广泛讨论。会议期间提出了许多提案和建议。本文介绍了两个可能让您感兴趣的问题。一是智能手机禁令,根据去年的调查,68.1%的中国小学生和初中生拥有自己的智能手机。全国人民代表大会代表雷艳琴建议在全国范围内禁止使用智能手机。二是电子游戏评分系统,据“光明日报”报道,中国有2亿多青少年玩“王者荣耀”等网络游戏。许多人大代表建议引入网络游戏评分系统。所有游戏将根据其内容分为年龄组。在玩某些游戏之前,玩家必须给出他们的身份证号码。7. 理解判断题。根据文中的句子Over200millionteenagersacrossChinaplayonlinegameslikeKingofGlory(王者荣耀),GuangminDailyreported.据“光明日报”报道,中国有2亿多青少年玩“王者荣耀”等网络游戏。可推知网络游戏在中国的许多青少年中很受欢迎。故答案选C。8. 词义猜测题。根据下文68.1percentofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones.68.1%的中国小学生和初中生拥有自己的智能手机。结合本句Accordingtothesurveyconductedlastyear,可知句意为“根据去年完成的调查。”可知conducted的意思为“完成、进行”,结合选项A.workedout解决;B.carriedout完成、实现;C.putout熄灭;D.foundout找出。可知B选项符合题意,故答案选B。9. 标题归纳题。通读全文可知,文章主要讲述了北京两会上讨论的两个问题,一是智能手机禁令,二是电子游戏评分系统,这两个问题都是关于青少年的。结合选项A.智能手机的缺点;B.青少年的问题;C.Influencesofonlinegames网络游戏的影响;D.Thecomingchanges未来的变化;可知B选项最符合题意,故答案选B。4Peopleareplayingvideogameseverywherethesedays,whethertheyreridingabusorsittinginarestaurant.Someofthemenjoythesegamessomuchthattheycantputthemdown.Butisthisahealthyhabit?TheWorldHealthOrganization(WHO)doesntthinkso.InJune,itrecognizedgamingdisorder(障碍)asadisorderinmindinitsInternationalClassificationofDiseases,CNNreported.Gamingdisorder”referstoplayingvideogamespersistently(持续地)orrecurrently(经常重复地),whetheronlineoroffline.Ofcourse,noteveryonewhoplaysvideogameshasthisdisorder.Ithasthreemaincharacteristics.Thefirstsigniswhentheplayerlosescontroloverhisorhergaminghabits.Thesecondiswhenplayinggamesbecomesmoreimportantthanotheractivitiesfortheplayer.Thethirdiswhentheconditionleadstoseriousproblemsintheplayerspersonalandfamilylife.Manyexpertssaidthatpeopleallovertheworldshouldconsidertheconditionassomethingtotakeseriously.ItisbelievedthatnewservicestotreatthisdisorderwillappearfollowingtheWHOclassification.Infact,somecountriesarealreadyworkingtosolvethisproblem.SouthKoreahasintroducedalawnotallowingchildrenunder16toplayonlinegamesbetweenmidnightand6a.m.,USATodayreported.ChinesetechcompanyTencentisalsosettinglimitsontheamountoftimethatteenagerscanplayitsgames.Childrenbetween12and18yearsoldcanonlyplaytwohoursperday.Ifyouhavegamingdisorder,youshouldaskfbrprofessionalmedicalhelp.Butifyourconditionisnotthatserious,youcanusedelayedgratification(延迟丫茜足)todealwithit,accordingtotheNationalInstituteOfEducationSciences.Forexample,ifyoutellyourselfnottoplayanyvideogamesonweekdays,youcanallowyourselftoplayforthreehoursduringtheweekend.Orifyoureallywanttoplaythemafterschool,youcantellyourselfthatyoucannotdosountilyouhavefinishedyourhomework.10. Aplayermayhave“gamingdisorder,ifheorshe.A. prefersofflinegamestoonlineonescantstopplayingvideogamesB. takespartinlotsofsocialactivitiesisgoodatdealingwithproblems11. WhichofthefollowingisNOTasignofgamingdisorder”?A. Gamesarethemostimportantthinginoneslife.B. Theplayercontinuesplayinggamesdayandnight.C. Theplayercancontrolhimselfaboutplayinggames.D. Theplayeralwaysargueswithhisparentsaboutgames.12. InSouthKorea,peoplehavetobetoplayonlinegamesaftermidnight.A. under12yearsoldB.between12and18yearsoldover16yearsoldD.over18yearsold13. Gina,a16-year-oldgirl,isalwaysabsentfromclassesbecauseshelosesherselfinvideogameseveryday.Accordingtothepassage,sheshould.A. dropschoolandfindajobimprovetheskillsofplayinggamesB. lookthroughmedicalbooksaskforprofessionalmedicalhelp14. WhichofthefollowingstatementsisTRUEaccordingtothepassage?A. Playingvideogamesonabusisahealthyhabittodevelop.B. Expertsadvisedpayingmoreattentionto“gamingdisorder.C. Allonlinevideogameplayersmusthavegamingdisorder”.D. 15-year-oldscanplayTencentgamesover2hoursperday.【答案】BCCDB【解析】本文主要讲述了现代人玩电脑游戏是一种“游戏障碍”,属于一种精神疾病,描述了有“游戏障碍”的特征并讲述如何治疗这种疾病。11. 细节理解题。根据Gamingdisorderreferstoplayingvideogamespersistentlyorrecurrently,whetheronlineoroffline?可知,如果一个玩家不能停止玩电子游戏,他或她可能有“游戏障碍”。故选B。12. 细节理解题。根据Thefirstsigniswhentheplayerlosescontroloverhisorhergaminghabits.Thesecondiswhenplayinggamesbecomesmoreimportantthanotheractivitiesfortheplayer.Thethirdiswhentheconditionleadstoseriousproblemsintheplayerspersonalandfamilylife.”第一个迹象是当玩家失去对他或她的游戏习惯的控制。第二种情况是,对玩家来说,玩游戏比其他活动更重要。第三种情况是当这种情况导致玩家的个人和家庭生活出现严重问题时。可知,这些都是“游戏障碍”的征兆。因此“玩家可以控制自己玩游戏”不属于“游戏障碍”的征兆。故选C。13. 细节理解题。根据“SouthKoreahasintroducedalawnotallowingchildrenunder16toplayonlinegamesbetweenmidnightand6a.m.,USATodayreported.,可知,在韩国,人们必须年满16岁才能在午夜后玩网络游戏。故选C。14. 推理判断题。根据Tfyouhavegamingdisorder,youshouldaskforprofessionalmedicalhelp.,可知,16岁的吉娜每天沉迷于电子游戏总是缺课。根据文章可推测,她应该寻求专业的医疗帮助。故选D。15. 细节理解题。根据Peopleareplayingvideogameseverywherethesedays,somuchthattheycantputthemdown.Butisthisahealthyhabit?TheWorldHealthOrganization(WHO)doesn9tthinkso.可知,在公共汽车上玩电子游戏不是一个健康的习惯,因此A项错误;根据“Manyexpertssaidthatpeopleallovertheworldshouldconsidertheconditionassomethingtotakeseriously.,可知,许多专家说,全世界的人都应该把这种情况视为需要认真对待的事情,因此B项正确;根据Ofcourse,noteveryonewhoplaysvideogameshasthisdisorder.”可知,当然,不是每个玩电子游戏的人都有这种病症,C项错误;根据Childrenbetween12and18yearsoldcanonlyplaytwohoursperday.可知,15岁的孩子每天不可以玩超过2小时的游戏,D项错误。故选B。5Duringtheyearsofgamemaking,therehavebeenanumberofgames.Manyoldgameshavedisappearedsincemoderngamescomeout.Teachersataprimaryschoolaskedtheirstudentstowritearticlesaboutgamestheyknewandwereshockedbytheresults.Halfofthe50childreninoneoftheclasseswroteaboutonlinegames.Itiseasytoseethattraditionalgameslikehide-and-seekandjumpropegamesareunfamiliartomanyoftodaysschoolchildren,wholiketoplaycomputergamesespeciallyinthecities,withtherisingpopularityofTV,theInternet,videoandonlinegames.Aneducationistsaid,Traditionalgamesusedtobesopopular,butoverjustafewyears,studentshaveforgottenthem.Itssad.”Thegamesthatmanyparentsonceplayedweregenerallyoutdooractivities,enjoyedduringbreaksorafterschool.Theyusuallyneededseveralpartnersandjustalittlespace.Jumpropegames,forexample,havealwaysbeenpopularincountriesaroundtheworld.Akindofjumpropegameplayedwithrubberbandsconnectedtogethertomakealongropeisplayedinmanycountries.Rubberbandjumpingwasonceverypopularinprimaryschools.Girlslovedplayingthisgame.Thisgamecanhelpkidspracticetheirjumpingskills,developcoordination(协调),andalsomeetlotsoffriends.Itiscommonthesedaystoseeprimaryschoolstudentsspendingtheirbreaksintheclassroom.Theyarebusywiththeirstudies.“Whenwewereyoung,weplayedmanydifferentoutdoorgames,buttodayschildrendontknowwhattoplayorhowtoplay,”a40-year-oldmothersaid.Ifthesekidswantsomething,theycangetit,buttheydontknowwhatteamworkis.Alarmedbythesituation,educationalofficershavetriedtomakesomeprogramstoeducatechildrenabouttraditionalgames.16. Whatmadeteachersgreatlysurprisedisthat.A. theirstudentshardlyspendtheirbreaksintheclassroommanystudentsnowknowmoreaboutonlinegamesB. educationalistsareworriedabouttraditionalgamesthestudentsonlyplayhide-and-seekgameathome17. Itsclearthat.A. studentstodaylikegamesoutofclassroomstraditionalgamesareforgottenbystudentsB. parentspaynoattentiontooutdoorgamesteachershavenoideaaboutthestudents9interests18. Whichtraditionalgameisstillplayedinmanycountries?A. Hide-and-seekgame.B. RubberbandjumpingJumpropegame.C. KickingshuttlecockItsinspiringthat.A. thegovernmenthastriedtobringtraditionalgamesbackmoreandmorestudentshavegivenupmoderngamesB. theparentshelpplaytraditionalgameswiththekidstheschoolsgivehomeworkoftraditionalgames19. Thebesttitleofthereadingshouldbe.A. TraditionalGamesWereSoPopularTraditionalGamesAreMissingB. ModemGamesAreGrowingFastModernGamesandtheKids【答案】BBCAB【解析】短文作者指出了一个令人难过的问题,在城市中,随着电视、互联网、视频和网络游戏的日益普及,传统游戏被学生遗忘,他们了解更多的则是网络游戏。令人欣慰的是,教育官员试图制作一些节目来教育孩子们有关传统游戏的知识,从而培养他们的团队精神。15. 题意:让老师大为吃惊的是o考查细节理解题。A.theirstudentshardlyspendtheirbreaksintheclassroom他们的学生很少在教室里休息。B.manystudentsnowknowmoreaboutonlinegames许多学生现在对网络游戏了解更多。C.educationalistsareworriedabouttraditionalgames教育家担心传统游戏。D.thestudentsonlyplayhide-and-seekgameathome学生只能躲在家里玩捉迷藏游戏。根据Teachersataprimaryschoolaskedtheirstudentstowritearticlesaboutgamestheyknewandwereshockedbytheresults.Halfofthe50childreninoneoftheclasseswroteaboutonlinegames.,可知是对有超过一半的学生写了关于网络游戏的作文感到吃惊,故选B。16. 题意:很明显,o考查细节理解题。A.studentstodaylikegamesoutofclassrooms今天的学生喜欢课外游戏。B.traditionalgamesareforgottenbystudents传统游戏被学生遗忘。C.parentspaynoattentiontoC. 80percentoftheChinesedependononlinegamestogetrelaxedAccordingtothepassage,aremorelikelytobecomeaddictedtoonlinegames.A. peopleundergreatpressurefromschoolandworkpeoplewellknowninthefieldofcomputergamesB. peoplewithunsolvedproblemsandfewfriendspeoplewhodliketotakeariskincomputergames2Itwasalready8:30inthemorning.LinTao,a14-year-oldschoolboystilldidntshowupatschool.Hewasoftenlateforschool!Theteachercalledhisfatherandgottoknowheplayedcomputergamesonlinelatethenightbeforeandcouldntgetupthatmorning.Infact,hehadplayedonlinegamessincetheageof11.Healmostdroppedoutofschoollastyear.LinTaoisnotalone.InformationfromChinaInternetCentershowsthatthenumberofteenageInternetusersinChinahadbeenabout170millionbytheendofDecember,2016.ManyofthemlikeLinTao,spendtoomuchtimeplayingcomputergamesonline.Todealwiththisproblem,theChinesegovernmentworkedoutregulation(法规草案)inJanuaiythisyear.Accordingtotheregulation,playersneedtousetheirownIDcardstoplayonlinegames.Gamecompanieswillcontrol管控)teenagers*onlinegametime.Theywillnotbeabletoplayonlinegamesbetween12:00atnightand8:00inthemorning.Iftheyarestillplayingduringthattimethegamecompanieswilllockthemout.ManypeoplethinkthattheregulationcansurelybetterprotectChineseyounggameplayersonline,whileothersdoubtwhetheritcansuccessfullystopthemfromplayinggamestoomuch.Moreandmorepeoplecometoknowthatplayingonlinegamestoomuchnotonlybringsteenagershealthandstudyproblems,butalsomakesthemdepressed(沮丧的)andlonely,TongXiaojun,adirectorfromauniversity,toldCCTV.Weneedsupportfromthewholesocietytosolvetheproblems.WhatcanwelearnaboutLinTao?A.Hehadafightwithhisfather.B.Hedroppedoutofschool.C.Heoftenarrivedlateforschool.D.Hestartedplayinggamesat14.4. Whatdoestheworddoubt”inParagraph4probablymean?A.arenothappyB.arenotsureC.areafraidD.areagainstWhatisthewritersmainpurposeinwritingthispassage?outdoorgames父母不重视户外运动。D.teachershavenoideaaboutthestudents9interests老师不知道学生们的兴趣。根据教育家的话Traditionalgamesusedtobesopopular,butoverjustafewyears,studentshaveforgottenthem.,可知选B。17. 题意:在许多国家,哪种传统游戏仍在玩?考查细节理解题。根据Jumpropegames,forexample,havealwaysbeenpopularincountriesaroundtheworld.,可知是跳绳,故选C。18. 题意:鼓舞人心的是,o考查细节理解题。A.thegovernmenthastriedtobringtraditionalgamesback政府试图把传统游戏带回来。B.moreandmorestudentshavegiven叩moderngames越来越多的学生放弃了现代游戏。C.theparentshelpplaytraditionalgameswiththekids父母帮助孩子们玩传统游戏。D.theschoolsgivehomeworkoftraditionalgames学校布置传统游戏的作业。根据最后一段Alarmedbythesituation,educationalofficershavetriedtomakesomeprogramstoeducatechildrenabouttraditionalgames.,可矢口选Ao题意:这篇短文最好的标题是o考查文意理解题。A.TraditionalGamesWereSoPopular传统游戏很受欢迎;B.TraditionalGamesAreMissing传统游戏不见了;C.ModernGamesAreGrowingFast现代游戏发展迅速;D.ModernGamesandtheKids现代游戏与孩子们。根据短文内容以及Manyoldgameshavedisappearedsincemoderngamescomeout.,可矢口选B。6Tostopmoreteenagersfrombecomingaddicted(沉迷)totheInternet,theMinistryofEducation(MOE,教育剖S)sentaletteronApril20,2018toallparentsinChina.Itcallsonthemtopaymoreattentiontotheirchildrensonlineactivities.NowadaysmoreandmoreteenagersbecomeaddictedtotheInternet.A17-year-oldboyfromGuangdongProvincenearlydiedafterplayingonlinegamesfor40hours.ItshowshowbadthingscangetwhenonebecomesaddictedtotheInternet.TheMOEalsosentanoticetoprimaryandmiddleschools,askingthemtomanagestudents9Internetuse.Fromnowon,schoolswillpaymoreattentiontotheirstudentsInternetus
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